The MP3 players sounds cool, though its similar to the ng music loader i made for MM in as2. The ice racer pretty much sucks, the graphics r good but the engine is terrible.
Sorry. <a href="http://fjodorvanveen.nl/fjo/AutoTest.swf">http://fjodorvanveen.nl/fjo/AutoTest.
swf</a>
I know, the cars can't collide in my sample, but u r a good programmer so i guess u know how complicated rectangle interaction is.
Although our engine seems really similer (im guessing we used the same method) i do really like your AI. How did you go about making him turn when he needs to? when i did a AI with a previous racing game it wasint very great to be honest. Simply checked if a point infront of it was touching the grass and which side the point was
VanVeenGames
The MP3 players sounds cool, though its similar to the ng music loader i made for MM in as2. The ice racer pretty much sucks, the graphics r good but the engine is terrible.
Sorry. <a href="http://fjodorvanveen.nl/fjo/AutoTest.swf">http://fjodorvanveen.nl/fjo/AutoTest.
swf</a>
I know, the cars can't collide in my sample, but u r a good programmer so i guess u know how complicated rectangle interaction is.
Yambanshee
Although our engine seems really similer (im guessing we used the same method) i do really like your AI. How did you go about making him turn when he needs to? when i did a AI with a previous racing game it wasint very great to be honest. Simply checked if a point infront of it was touching the grass and which side the point was