00:00
00:00
View Profile Yambanshee

Age 29, Male

Qatar

Joined on 10/5/08

Level:
11
Exp Points:
1,200 / 1,350
Exp Rank:
54,468
Vote Power:
5.31 votes
Rank:
Scout
Global Rank:
32,830
Blams:
72
Saves:
218
B/P Bonus:
4%
Whistle:
Garbage
Medals:
81

Comments

I think the ray casting was really good. It was confusing cos it was all black, your probably gonna add some proper graphics though once the scriptings done. The weapons didn't seem too unbalanced, it took 2 shots to kill people with the sniper though, so either reduce it to 1 hit or make it so it hits enemies behind it. The enemies were a bit too hard and they need to react when they get shot. I found the win! it was extremely easy, I guess I just happened to go the right way. 51-50 fps, on a pretty decent comp.

thanks for the reply.
i guess the problem with the sniper is because i didint feel like making it too powerful, but i guess if i bump the delay up a tad something like a 1 shot kill should be do-able.
Updated, better?

About the gameplay... it's extremely hard to tell if there's an enemy near you. Several times I the light just went out and I didn't even see the enemy at all. If/when you add proper graphics it could make it easier to see them but I think you should work on the light and make it so that you can see behind you and so your view isn't so limited. That way if an enemy does creep up on you you'll at least see it and be able to react before it completely kills you. The update is good, make sure you add another level so it's not just find Win and don't die :D

I actually want it that way, so that you can constantly have to move around. I do think the enemies affect your health a bit much, so i sorted that. Also i added some basic sounds as warnings. I'll look into some levels where a point based system is added to "buy" torch power and weapons

Sounds really good. I did end up having to continually move so they didn't kill me lol.

OMGomgOmg.

45-47 FPS? A bit much for a simple game right?

makes it run a lot smoother in the fact that im doing more checks per second, meaning less for loops for accurate hitTesting
and ray casting does not a simple game make, about 684 lines of code and 6 doc. classes